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Skyrim sweetfx ugly nights
Skyrim sweetfx ugly nights





  1. #SKYRIM SWEETFX UGLY NIGHTS INSTALL#
  2. #SKYRIM SWEETFX UGLY NIGHTS MOD#
  3. #SKYRIM SWEETFX UGLY NIGHTS UPDATE#
  4. #SKYRIM SWEETFX UGLY NIGHTS FULL#
  5. #SKYRIM SWEETFX UGLY NIGHTS MODS#

#SKYRIM SWEETFX UGLY NIGHTS INSTALL#

Obviously do not install LOD meshes from older versions made for DynDOLOD 2.x. See next post for details.įor Majestic Mountains: Majestic Mountains LOD Pack for DynDOLOD 3. Microsoft Visual C++ Redistributable for Visual Studio 2015, 20įor dynamic LOD: SKSE, SKSE64, SKSEVR and PapyrusUtil, PapyrusUtil SE, PapyrusUtil VR or DynDOLOD DLLįor grass LOD: A warm precache from No Grass In Objects. If the option "Copy this message to clipboard" is available, copy and paste the text instead posting a screenshot.ĭynDOLOD Resources 3.00 Alpha-21 (Mega) for Skyrim/Enderal or DynDOLOD Resources SE 3.00 Alpha-21 (Mega) for Skyrim SE/Skyrim VR/Enderal SE \DynDOLOD\Logs\_log.txt (truncate large log files to the entire last meaningful generation) If making posts or reporting errors, upload/paste these files (if they exist) to a file or text sharing service: Use search to find similar questions and answers.Īsk questions (also about 3rd party mods) or report any problems or issue in this thread only. Questions or problems can only be properly answered or addressed by the developers. Do not waste time reporting problems or issues with older versions. If available to open the associated help/message page on Īlways use the latest alpha version. In case of error messages prompts, click the linkĬlick on this link for additional explanations and help for this message Read the documentation included in the Standalone archive. Certain things may be incomplete, not work as expected or change considerably between versions. This is an ALPHA version to test things and iron out bugs. Do not hesitate to ask questions and provide feedback. I will keep this post brief. Make use of the Help buttons and hover over settings. In the rest of interior's I have only used vanilla lights.īy the way small candles or candles in general don't give off dim/low intensity lights it all depends on the surface the light is emitting on, how bright the candle source is and how big flame it is from the light source itself.Ī good example of bright small fire candles and was more or less white casting lights.Īfter, decreased the radius by a lot, altered the intensity of it and recolored it and added a new flicker/motion to it's light casting. Inside Benkongerike.Īnd here is some of the new lights inside the Dwemer Museumīefore, it had a very high radius for those small candles, the light reached the roof for crying out loud. That was from the Dragonborn Edition of Relighting Skyrim. Sun from where I wonder Bethesda :/Īfter I moved some light sources, duplicated them where I thought would make sense to have some lights and then added completly new light bulbs to them. I think most of the lights are just white most of the times or blue for that matter.Īnd here are some pics of my new lights with changed color and flicker to better resemble candle lights.īefore, it had only "Sunbouncedlights" in that cave. But this is merely for testing purposes to see what the general response will be from the end users.

#SKYRIM SWEETFX UGLY NIGHTS UPDATE#

I have used Vanilla lights and that is why it has such white lights, look inside the Dwemer Museum and Riften Jail which is covered by RS - Update and you will se my new lights.

#SKYRIM SWEETFX UGLY NIGHTS MODS#

A lot of lighting mods like to put one of these spotlights in Dragonsreach (EN&FX does this). There should be no "spot" lights anywhere in-game as these are unnatural and could only be produced by artificial means that do not exist in nature. It should make the above points and be realistic. I look at outdoor lighting at night and in dungeons. Ambient lighting in Realistic and RLO are pretty good however, I find RLO's to be more realistic and accurate. The indoor ambient lighting should match the time-of-date and weather from the windows.

#SKYRIM SWEETFX UGLY NIGHTS FULL#

Clear sky at night with a full moon should be apparent while indoors as the light from the windows should illuminate some of its surroundings. Dynamics good pretty good in both Relighting and RLO. I want to see some shadow movement with flames. I what the rays to shine through the windows as they should. I what to see the lighting change indoor with time-of-day and weather.

#SKYRIM SWEETFX UGLY NIGHTS MOD#

If the lighting mod doesn't include dynamic lighting then forget it. In RLO, the fires are too warm and too orange but the lighting they emit is very accurate. In Relighting Skyrim the fires are too white, putting off a bit too much light, and are not warm enough. The lighting emitted from candles should also be realistic. Fires should be "warm" lighting, not white that you'd get from a light bulb. Many of the mods are too bright in certain areas. When looking for a lighting mod I look for several things:







Skyrim sweetfx ugly nights